Whenever a prominent prize-giving event nears, you'll find a demand for the addition fresh award types to acknowledge underappreciated efforts and fill the hearts of followers who have specialized interests.
Another commentator has already made supporting a scary games classification. It would be amazing. The same goes for board games, representing a dedicated supporter's campaign. However, I must insist when I prioritize because like all dedicated enthusiasts, there's a strong justification for why my demand stands as crucial and significant. This is the request: It's essential to create a classification for brain-teasing titles.
Categorizing Game Types
Organizing artistic expressions defies precise measurement; it’s very subjective, and it will always start arguments resulting in unclear classifications. It's understandable that movie academies avoid this approach. Yet it remains a necessary evil in the world of interactive entertainment, which are so diverse they hardly constitute one unified medium.
For comprehensive acknowledgment of achievement in video games to gain proper attention, and to ensure all game types to receive proper recognition, genre categories are essential.
Current Gaming Award Categories
Prominent interactive entertainment events currently feature genre categories for Action-oriented games, Action/Adventure, Role-Playing, Combat games, Simulation and strategy titles, and Sports/Racing games. Collectively, these classifications effectively encompass a lot of ground, and you can find room accommodating various experiences.
This doesn't apply to puzzle games. No suitable classification appears to accommodate them. Consider three of recent excellent titles, all very different: structural challenges from a specific release, the pulse-pounding block-matching of another game, engaging interpersonal challenges in another game. Which classification works within current classifications? Unfortunately, nowhere.
Recognition Challenges
Numerous examples exist excellent brain-teasers launched regularly lacking appropriate categories in entertainment awards, except when they manage to fit classification types such as Mobile Game, VR/AR Game, and the highly challenging independent game categories.
- A renowned logic title wasn’t nominated for anything in 2014
- A different innovative game missed out in 2019
- Well-received sorting experience got ignored recently
- Only a few logic titles managed to sneak into small studio or handheld classifications
Significance of Puzzle Games
Frequently they represent modest productions, but the art in brain-teasers holds tremendous importance. Well-known matching games stand as most engaged experiences in the world maintaining this status for over a decade.
The iconic tile-matching title rivals famous sandbox experiences claiming status as best-selling game of all time; it also contends for best game of all time. Brain-teasers form essential building blocks within interactive entertainment, and they are in conversation across multiple categories.
The Solution and Justification
Brain-teasers wouldn't encounter that issue. One could readily select a field of five with fascinating, diverse, deserving games every year with ease — or rather, with difficulty, given the need to exclude numerous deserving experiences.
Restating the point, these include experiences lacking appropriate categories in important events. Brain-teaser creators function at the demanding boundary game development, producing among the purest expressions of gaming itself. Just like film action specialists, they deserve recognition. Don't make them wait 35 years.